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Boundary Objects as Dialogical Learning Accelerators for Social Change in Design for Health: Systematic Review

The role of boundary objects in health innovation: design for alignment

The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach

Design of a Digital Comic Creator (It's Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach

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