Virtual Reality projects
Virtual Classroom - improving classroom managment theories
Some students following the Academic Training Teacher for Primary Education find the infant class internship to be the most difficult. However, by taking part in a virtual classroom, they can practise classroom management strategies and receive feedback straight away. A supervisor or co-student can create different kinds of classroom settings, in which the student can safely practise dealing with behavioural problems and applying academic classroom management theories.
Virtual laboratory - chemistry practical for students
Students can be a little nervous about carrying out a chemistry experiment in the fume cupboard for the very first time. However, if they can do it first in virtual reality, the practical in the real lab goes a lot better. Experiments show that practising first in virtual reality can make it considerably easier for students to apply what they have learned to the lab setting.
Mercator City - spatial design by students
Zernike Campus is becoming increasingly attractive. Students at the Faculty of Spatial Sciences are contributing to this by designing their ideal Zernike Campus in 3D. Using virtual reality, they can change roads, remove or add buildings and improve safety, without having to even pick up a shovel.
Tomb reconstruction using 3D models - archaeology
Based on photographs of the stones used to build tombs that were taken by a researcher in Greece, a supercomputer has produced 3D models of these tombs using photogrammetry. An archaeologist reconstructed the protective roof, which was made of large rocks, using a special virtual reality programme. He discovered that the form of the rocks shows that the roof was spherical – a breakthrough in research!
PleitVRIJ - virtual student court
Law students of the University of Groningen, VU Amsterdam and Utrecht University are collaborating in an innovative project that will help them to better learn how to plead legal cases. Using virtual reality, the students can meet in a virtual courtroom session. In this authentic but virtual setting, they receive feedback in real time from their co-students through a specially developed app.
Visualization of Crustumerium - archeaology
This project involved a 3D reconstruction of an archaeological site on a hill near Rome that used to be a city called Crustumerium. The archaeological visualization of the tombs that were discovered was key to establishing the rise and fall of this city, which capitulated to Rome in around 500 BC.
Visualization of megalithic tomb using photogrammetry - archaeology
Archaeology students are researching the oldest graves found in the Netherlands, based on a 3D reconstruction of a megalithic tomb. The visualization of the tomb was produced using photogrammetry (which maps objects using lots of photographs).
Large wave simulation - fluid dynamics
With the help of virtual reality simulations, the Reality Cube (also called CAVE) can be used to research the large waves that hit oil rigs. The Reality Cube is a semi-open cube in which we are not only able to view a 3D world but can also experience that world as though we were part of it.
Virtual workstation experiment - research into the flexible workstation
This experiment was carried out in the CAVE as part of the PhD research project ‘The psychology of the flexible workstation’. Over 200 first-year facility management students at Hanze University of Applied Sciences carried out various tasks at different workstations in virtual reality. This information was used to analyse the relationship between output, workstation features and individuals.
Mapping rivers and dams in Europe - World Fish Migration foundation
Barriers in European rivers are being mapped to establish which dams and weirs should be prioritized in order to restore fish migration. These barriers can be removed or adapted so that fish can migrate again, improving the ecology of the rivers.
Energy map - energy labels of buildings in Groningen
Together with the Geodienst of the CIT, the Reality Center has mapped the energy labels of all of the buildings in Groningen city centre. For the 3D buildings, we used the Current Dutch Elevation map (Actueel Hoogtebestand Nederland). The 3D models of the recognizable buildings were built by the researchers.
Explainimations/MOOCs - University Medical Center Groningen
The Reality Center creates short animations to get ideas across quickly and clearly for courses on FutureLearn, an online platform for MOOCs (Massive Open Online Courses). We also make animations to explain complicated procedures in a simple way, or to help hospital patients in their rehabilitation process.
Panorama Romantica in virtual reality - Groninger Museum
The Groninger Museum commissioned the Reality Center to design a virtual reality panorama based on a number of famous landscape paintings, including those by William Turner and Caspar David Friedrich. The visualization will be used by Arts, Culture and Media students to put together exhibitions.
Ocean Grazer - energy form waves
The Ocean Grazer harvests energy from waves in an innovative way. In recent years, many PhD students at the Faculty of Science and Engineering have carried out research into the Ocean Grazer and have worked on achieving an even more efficient design. The final version, with a base that is 60 metres in diameter and is submerged 50–100 metres under water, will convert wind and waves into usable energy.
Oral & maxillofacial surgery - 3D stereo dome projection
When reconstructing teeth, 3D models are used to prepare for the operation and to discuss the planned reconstruction with the patient.
|Last modified:||04 March 2021 10.18 a.m.|