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A semi-automatic seed point-based method for separation of individual vertebrae in 3D surface meshes: a proof of principle study

Focus-and-Context Skeleton-Based Image Simplification Using Saliency Maps

A multisided C-2 B-spline patch over extraordinary vertices in quadrilateral meshes

A serious VR game for acrophobia therapy in an urban environment

Accelerated Foveated Rendering based on Adaptive Tessellation

Conversion of B-rep CAD models into globally G1 triangular splines

Co-skeletons: Consistent curve skeletons for shape families

Evolving L-systems in a competitive environment

Multisided B-spline Patches Over Extraordinary Regions

ORQA: Objective Reflection Quality Assessment

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