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Publicaties

Not all reflection is equal: Reflective practice, not self-reflection, correlates with Indonesian medical students' professional identity formation

Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review

Under the radar: How participating in a student organization can shape medical students' professional identity

Still Higher Risk for Burnout and Low Work Engagement Among Female Residents After 10 Years of Demographic Feminisation

Boundary Objects as Dialogical Learning Accelerators for Social Change in Design for Health: Systematic Review

The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach

Design of a Digital Comic Creator (It's Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach

Maximizing Authentic Learning and Real-World Problem-solving in Health Curricula Through Psychological Fidelity in a Game-Like Intervention: Development, Feasibility, and Pilot Studies

Reliability of residents' assessments of their postgraduate medical education learning environment: an observational study

Improving Spiritual Care in Hospitals in the Netherlands: What Do Health Care Chaplains Involved in an Action-Research Study Report?

Pers/media

Hoge registratielast en werkdruk belangrijke stressfactoren

Niet zeuren: vroeger was het veel erger!

Sustainable Development Goals

SDG 3 – Goede gezondheid en welzijnSDG 4 – KwaliteitsonderwijsSDG 5 – Gendergelijkheid

Meer informatie over de Sustainable Development Goals.