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Boundary Objects as Dialogical Learning Accelerators for Social Change in Design for Health: Systematic Review

The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach

Design of a Digital Comic Creator (It's Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach

Maximizing Authentic Learning and Real-World Problem-solving in Health Curricula Through Psychological Fidelity in a Game-Like Intervention: Development, Feasibility, and Pilot Studies

Reliability of residents' assessments of their postgraduate medical education learning environment: an observational study

Improving Spiritual Care in Hospitals in the Netherlands: What Do Health Care Chaplains Involved in an Action-Research Study Report?

Multidisciplinary Training on Spiritual Care for Patients in Palliative Care Trajectories Improves the Attitudes and Competencies of Hospital Medical Staff: Results of a Quasi-Experimental Study

iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare

Burnout among Dutch medical residents

Suicidal Thoughts Among Medical Residents with Burnout

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Hoge registratielast en werkdruk belangrijke stressfactoren

Niet zeuren: vroeger was het veel erger!