Publication

Psychosis liability, paranoia and distress in experimental virtual reality social environments

Veling, W., Pot-Kolder, R., Counotte, J. & Van Der Gaag, M., 1-Apr-2014, p. 377-378. 2 p.

Research output: Contribution to conferencePosterAcademic

APA

Veling, W., Pot-Kolder, R., Counotte, J., & Van Der Gaag, M. (2014). Psychosis liability, paranoia and distress in experimental virtual reality social environments. 377-378. https://doi.org/10.1016/S0920-9964(14)71065-5

Author

Veling, Wim ; Pot-Kolder, Roos ; Counotte, Jacqueline ; Van Der Gaag, Mark. / Psychosis liability, paranoia and distress in experimental virtual reality social environments. 2 p.

Harvard

Veling, W, Pot-Kolder, R, Counotte, J & Van Der Gaag, M 2014, 'Psychosis liability, paranoia and distress in experimental virtual reality social environments' pp. 377-378. https://doi.org/10.1016/S0920-9964(14)71065-5

Standard

Psychosis liability, paranoia and distress in experimental virtual reality social environments. / Veling, Wim; Pot-Kolder, Roos; Counotte, Jacqueline; Van Der Gaag, Mark.

2014. 377-378.

Research output: Contribution to conferencePosterAcademic

Vancouver

Veling W, Pot-Kolder R, Counotte J, Van Der Gaag M. Psychosis liability, paranoia and distress in experimental virtual reality social environments. 2014. https://doi.org/10.1016/S0920-9964(14)71065-5


BibTeX

@conference{b0ca5269b34e4c01a4c95522c8432480,
title = "Psychosis liability, paranoia and distress in experimental virtual reality social environments",
abstract = "Background: Psychotic syndromes can be understood as disorders of adaptation to social context. It is not clear, however, how symptoms of psychosis develop in the daily social environment, in interaction with individual liability. Virtual Reality (VR) technology may help to investigate relationships between environment and psychosis, as it allows controlled exposure to various social risk environments. Methods: Four groups (total N=54) with different liability to psychosis (patients with first episode psychosis (FEP), siblings, ultra high risk individuals (UHR) and healthy controls) were exposed to virtual social environments. Psychological and physiological responses were measured repeatedly. The virtual environment was varied with regard to social stressors (population density, ethnic density and hostility of avatars). Results: Paranoid thoughts and social anxiety in real life correlated significantly with paranoid thoughts about avatars and subjective distress in virtual social stress environments (Spearman's correlation coefficients 0.4 0.5, p",
keywords = "paranoia, virtual reality, social environment, schizophrenia, psychosis, environment, risk, sibling, social stress, patient, anxiety, correlation coefficient, human, hostility, exposure, density, technology, population density, habituation, rank sum test, arousal, adaptation, stress, diseases",
author = "Wim Veling and Roos Pot-Kolder and Jacqueline Counotte and {Van Der Gaag}, Mark",
year = "2014",
month = "4",
day = "1",
doi = "10.1016/S0920-9964(14)71065-5",
language = "English",
pages = "377--378",

}

RIS

TY - CONF

T1 - Psychosis liability, paranoia and distress in experimental virtual reality social environments

AU - Veling, Wim

AU - Pot-Kolder, Roos

AU - Counotte, Jacqueline

AU - Van Der Gaag, Mark

PY - 2014/4/1

Y1 - 2014/4/1

N2 - Background: Psychotic syndromes can be understood as disorders of adaptation to social context. It is not clear, however, how symptoms of psychosis develop in the daily social environment, in interaction with individual liability. Virtual Reality (VR) technology may help to investigate relationships between environment and psychosis, as it allows controlled exposure to various social risk environments. Methods: Four groups (total N=54) with different liability to psychosis (patients with first episode psychosis (FEP), siblings, ultra high risk individuals (UHR) and healthy controls) were exposed to virtual social environments. Psychological and physiological responses were measured repeatedly. The virtual environment was varied with regard to social stressors (population density, ethnic density and hostility of avatars). Results: Paranoid thoughts and social anxiety in real life correlated significantly with paranoid thoughts about avatars and subjective distress in virtual social stress environments (Spearman's correlation coefficients 0.4 0.5, p

AB - Background: Psychotic syndromes can be understood as disorders of adaptation to social context. It is not clear, however, how symptoms of psychosis develop in the daily social environment, in interaction with individual liability. Virtual Reality (VR) technology may help to investigate relationships between environment and psychosis, as it allows controlled exposure to various social risk environments. Methods: Four groups (total N=54) with different liability to psychosis (patients with first episode psychosis (FEP), siblings, ultra high risk individuals (UHR) and healthy controls) were exposed to virtual social environments. Psychological and physiological responses were measured repeatedly. The virtual environment was varied with regard to social stressors (population density, ethnic density and hostility of avatars). Results: Paranoid thoughts and social anxiety in real life correlated significantly with paranoid thoughts about avatars and subjective distress in virtual social stress environments (Spearman's correlation coefficients 0.4 0.5, p

KW - paranoia

KW - virtual reality

KW - social environment

KW - schizophrenia

KW - psychosis

KW - environment

KW - risk

KW - sibling

KW - social stress

KW - patient

KW - anxiety

KW - correlation coefficient

KW - human

KW - hostility

KW - exposure

KW - density

KW - technology

KW - population density

KW - habituation

KW - rank sum test

KW - arousal

KW - adaptation

KW - stress

KW - diseases

U2 - 10.1016/S0920-9964(14)71065-5

DO - 10.1016/S0920-9964(14)71065-5

M3 - Poster

SP - 377

EP - 378

ER -

ID: 72811258