This course treats advanced topics from computer graphics and virtual environments. During the course, students have the opportunity of hands-on experience in the Reality Center of the University of Groningen, which houses both a CAVE and a Reality Theatre. Topics: Graphics hardware: architecture, input devices, three-dimensional displays. Graphics languages and standards. Graphics Systems: distributed/network graphics, remote systems. Virtual device interfaces. Interaction techniques. Virtual and augmented reality. Three-dimensional graphics and realism: animation, radiosity, raytracing. Students work on a case study during the course, about which they give a presentation and write a final report.
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Organisation
2 hours of lectures and 6 hours of practicals per week
Literature
M. Slater, A. Steed, Y. Chrysanthou - Computer Graphics and Virtual Environments: From Realism to Real-Time
| Last modified: | November 07, 2003 14:35 |